In these simulations, players progress by managing two forms of currency: ores and money. Money is generated through trees, with additional income provided by mountain peaks once the map is fully generated, scaled to their height. Ores appear throughout the environment and carry values based on rarity and player multipliers. To balance progression, ores were designed as the more valuable resource, enhancing the money gain rate and stacking with other upgrades to create layered growth mechanics.
High levels of progression
( Maxed out )
Low Levels of progression
( Beginner )
The UI is integrated into the map rather than displayed on the player’s screen, helping to keep clutter to a minimum.